Batman Ninja (PG-13)

Yes, I was drawn to this by how much the Joker looked like Kefka on the box, shut up.
There was a lot of potential here in "What if Batman, but feudal Japan?" but instead we have this weird time traveling story with giant mechs and battle scenes that don't know when to end. Sure, when a bunch of bats and monkeys merge into a giant Batman to fight a giant Joker mech, at first I was amused by how bonkers it was, but then the fight just kept going and going and I wanted to move on.
When Catwoman explains how all the Batman villains that got transported to the past took over regions of Japan and each one holds a power core they need to power the device they need to get back to the present day, you think the movie is going to be a series of fetch quests as they go after Two-Face, then Penguin, then Poison Ivy, then Deadshot. No, most of the movie focuses on Joker, Harley Quinn, and Gorilla Grodd, and those other villains don't do shit until the final battle.
Also, what was up with Bane showing up as a sumo wrestler for one scene, then disappearing for the rest of the movie?
Rating: 
Golden Sun (GBA, E10+)

If I wrote my Twenty Most Overrated Games list today, Golden Sun would definitely earn a place on that list. I don't know if it'd be #1, but it'd certainly be in the top 5. But I'm getting ahead of myself.
Golden Sun is another ghost from my youth I finally decided to go back deal with. I played it in high school, started out sort of enjoying it but the further I got into it the more I hated it. I found myself in a loop of blowing through the Venus and Jupiter Djinn, then using Judgement and Thor every battle, grew bored, and finally bailed. But after twenty years of everyone on the Internet gushing over this game I decided, fine, I'm going to give this game another shot, resist falling into that same loop, and see if young me was just too hard on it. And while I nuked my old Minish Cap save, I moved my old Golden Sun save to the second slot for preservation, and you want to know where I left off?
The Venus Lighthouse. The final dungeon.
Okay, it's the fake entrance to the Venus Lighthouse, but that's still the end of the freaking game. Of course, I didn't know the Venus Lighthouse was the final dungeon and thought I was only halfway through the game. I mean, technically I was, it's just the other half of the game is sold separately as Golden Sun: The Lost Age.
And good news, I was able to play through without totally spamming Summons. No, I just spammed multi-targeting attack spells, instead. See, Golden Sun does this thing I hate where if you instruct a character to attack an enemy but the enemy dies before their turn comes up, they'll Defend instead of attacking another enemy. Yeah, I guess it's to stop you from mashing Attack without thinking about what enemies you're targeting, but this encourages you to use multi-targeting spells so your characters don't waste turns Defending instead of dishing out damage. And, just, why even bother attacking when it's overall less effective than magic?
Something that stood out to me while replaying the game is how little I remembered of it. I remembered removing the Crystal Stars from Sol Sanctum, fighting Saturos in the Mercury Lighthouse, and rescuing Hammet from Lunpa. That's it. I thought this memory void was from "Use Djinn, Use Summon" loop putting me into a daze, but no, it's because nothing fucking happens between the Mercury Lighthouse and the Colosso Tournament. The vast majority of the game is spent chasing another group of characters who are always one step ahead of you while never actually interacting with them. And whenever NPCs would tell me about all the carnage Saturos and Menardi are wreaking, I'd think:
Me: "May I see it?"
Golden Sun: "... no."
Finally, if there's one thing you hear about Golden Sun in online conversation, it's how much of a bastard the final boss, the Fusion Dragon, is. I one-shot it. This might be attributed to Garet and Mia both knowing full-party heal spells, but mostly the fight is just drawn out. Also, despite knowing about it, I somehow managed to go all these years without actually seeing it until I finally fought it.
Rating: 
Scribblenauts: Unmasked (PC)

I first tried to play this in, holy shit, 2014? but gave up because I was trying to play it on a laptop that had a faulty hard drive, causing the game to constantly stutter. Going back in all these years later, knowing a lot more about DC than I did back then, I was able to understand more of the in-jokes and references. And while I wasn't expecting the game to let me spawn Mr. Nobody, I wouldn't have complained.
I do have to wonder, though, who is this game for? You'd think it's kids who love both Scribblenauts and DC comics, but how many kids playing this are going to know who Danny the Street is? There's a point late in the game where the Green Lanterns get into a fight with the Yellow Lanterns and you're told to summon one of the other Lantern Corps to aid the Green Lanterns. I knew to pick the Blue Lanterns (or at least the Blue, Indigo, or Violet Lanterns), but is somebody who doesn't know their DC lore going to know what to do in this spot? Or does it not matter if you forget what happened during the Green Lantern mission earlier in the game and summon Larfleeze, he'll help the Green Lanterns anyway?
And adults who grew up with DC comics are going to find the gameplay trivial, at best.
Rating: 


Superman: For All Seasons (Written by Joeph Loeb, Illustrated by Tim Sale)

This is a quiet retelling of the Man of Steel's early life, and it makes an interesting companion piece to All-Star Superman. Both books explore the idea that Superman has the power to make the world his bitch, but instead chooses to help a species that can barely take care of itself. But maybe that's a cynical way of looking at things because Superman isn't so much superior to humans as he is a distillation of what humans are capable of. In All-Star Superman, Morrison would add a dash of his love of metanarrative and show that Superman isn't just an inspiration for the humans in his world, but the humans reading his book. But while All-Star Superman ended with Superman saving the world from a sun-killing monster, this ends with Superman saving Smallville from a flood, showing us that you don't have to save the whole damn world to make a difference in it.
I do have a minor complaint in that I find something very off-putting about Superman's baby eyes on his absurdly huge body. It's like somebody left a doll's head on a brick shithouse.
Rating: 



A Very DC Halloween (Written by Illustrated by Multiple Contributors)

Yeah, this was a very DC heavy October.
This is a collection of non-cannon, horror-themed short stories using DC characters and depending on your point of view, the premise is either fertile ground for subversion or character assassination. You're presenting DC superheroes, who are supposed to be beacons of hope, either being completely evil (the first story is "what if the ship that landed on the Kents' property contained a demon instead of a benevolent god" and was kind of jarring having just come off Superman: For All Seasons) or getting their shit pushed in by zombie plagues and other supernatural horrors.
A few were mildly creepy, I guess, like the one of Batman hunting the Joker before making a horrifying realization, but most were complete wastes of time like the Shazam story. The one of Guy Gardner convincing a fallen Green Lantern to move on was okay, I guess. The best story was the last one and no, this isn't a "yeah, the best part was when it was over, LOL!" joke. It's a cute story where Zatanna uses her magic to spice up a nightmare hay ride, showing us the fun side Halloween after a collection of, well, attempted nightmare fuel.
Rating: 
